Showing posts with label Research. Show all posts
Showing posts with label Research. Show all posts

Monday, 25 November 2013

Secret Lairs: OGR (2) Response @ Style

Black & White
With Colour Contrast!

From my OGR, Phil recommend I take my scene and make it completely out of reality into a more stylist approach. Such as a 'Lino Cut' art based concept.



Click here to view on YouTube.


I really love this idea of having a strong black and white based image, with my hero prop (Soul Stone) being the high contrasted colour emerging from the rest of the scene.

Monday, 4 November 2013

Friday, 1 November 2013

Secret Lairs: Reaper of Souls

Diablo 3: Reaper of Souls



To view the trailer on YouTube, click here.



(Figures 1 - 3: Reaper of Souls Cinematic Trailer)

Diablo 3: Reaper of Souls trailer features around Diablo's 'Black Soul Stone' and its danger to all mortals. The way is glows with an eerie smoke around its exterior is something I would like to replicate in my conceptional Soul Stone ideas. The 'Lair' in which they are planning to leave the Stone also provides a great perspective and is enhanced by its lighting. It makes the viewer feel uncomfortable from the beginning.

Monday, 28 October 2013

Secret Lairs Brief: Minor Research

Star Wars: The Old Republic

While reading the brief; I thought of a gaming trailer that evolves around a robotic testing and manufacturing lair. S.W.T.O.R.'s HK-51 trailer is a great 3D example for colour and composition. The trailer itself is about the discovery of deadly assassination robots known as HK-51(s).


(Star Wars: The Old Republic HK-51 Trailer)

The central composition of the testing functions highlighted by this warm, bright yellow lighting adds to the important of this 'center piece'. It's the warm within the cold as seen against the blue lighting in the background that draws your eye into the scene.

Illustration List:

Figures 1 - 4. Star Wars: The Old Republic HK-51 Trailer. By: swtor.com [Trailer Still] (Accessed on 28/10/13) Image Souce HTML: http://games.softpedia.com/progScreenshots/Star-Wars-The-Old-Republic-HK-51-Revealed-Trailer-Screenshot-115377.html

Secret Lairs Brief: Thoughts & Minor Research

Ghostbusters Concept Art

After reading the Secret Lairs brief on myUCA, I have began looking via the internet at Concept Art that derives the sense of a 'Secret Lair'. I'd like to improve on my last Cinematic Spaces project by experimenting more digitally so improving my digital painting skills. While looking through various images, I discovered a website named Collected Articles RE: wordpress.com. Within this site is Concept Art by Stuart Ng which instantly has a 'Lair' approach to some of his pieces.


(Figures 1 - 4: Ghostbusters Concept Art)

I really enjoy the 'paintilyness' of Ng's style as without the use of line art you can still depict objects incorporated in each scene extremely well. He has also used strong, mood setting colours for each of these concepts which 'ooze' their own sense of emotion.


Illustration List:

Figures 1 - 4. Ghostbusters Concept Art. By: wordpress.com. Artist: Stuart Ng. (Accessed on 28/10/13) HTML: http://kaipakartik.wordpress.com/2010/04/21/ghostbusters-concept-art-takes-us-into-the-spirit-world-ghostbusters/

Monday, 14 October 2013

Cinematic Spaces: Ken Adam

The James Bond Films

Kenneth Adam is a German-born British motion picture production designer most famous for his innovative and futuristic set designs for the James Bond films of the 1960s and 1970s such as; Dr. No (1962), Goldfinger (1964), Thunderball (1965), You Only Live Twice (1967) and Diamonds Are Forever (1971).


(Top, Figure 1. Bottom, Figure 2)

I find the angle of the walls in Figure 1 intriguing, it draws your eye in and instantly tells you that this is not a ''normal'' room. Although Figure 2 is a lot more simplistic and stylized, it still works as a modern architectural sketch of the 21'st Century. 

Bibliography:

Ken Adam Biography - Accessed on 14/10/2013
http://en.wikipedia.org/wiki/Ken_Adam


Illustration List:

Figure 1 - Accessed on 14/10/2013
http://jamesbond.wikia.com/wiki/Ken_Adam 

Figure 2 - Accessed on 14/10/2013
http://whatsgoingonatconran.wordpress.com/tag/james-bond-design

Saturday, 12 October 2013

Cinematic Spaces: Contre Temps

contretemps-lefilm.com

From watching the 'Contre Temps' video linked via the CGA&A course blog, a particular scene caught my eye and made me think of my 'Library' scene. 


(Figure 1: Still Image from Contre Temps)

After noticing the semi-spiraling staircase and the glass wall looking out into the water/ocean is exactly the style I aim on producing. I also find the perspective interesting and how it creates another dimension on a quite simplistic conceptional idea.


(Figure 2: Contre Temp Colour Thumbnails)

Browsing their online Gallery, I also noticed these lovely colour thumbnails. The page itself is nice to look at and I imagine these designs do really allow a varied/wider look into potential ideas in the early stages of creating this animation. This is what I am to be producing by the end of next week and also to understand how colour effects an image.