Spirit is Fenix's main weapon to get over obstacles, see through walls and empower her weapon. Yet I felt it was important to design her staff as this is a part of her design. I prefer the greener outfit out of the two. Any suggestions?
As the staff for Fenix isn't nessessarily her 'main weapon', I decided to explore how her weapon may look. Spirit would bind itself to the staff sometimes, so I thought that possibly having numbers (2), (4) and (6) could work with that concept.
As a companion for my hero Fenix, she will be accompanied by 'Nature' in 'her/his/it's' spiritual form. It will be a guide and friend; and will be the aid that Fenix needs to complete tasks ahead. I looked through Adobe Kuler's wide range of colours to pick out a scheme that could work for this character. The look of this character came from the idea of evolution and how a fish such as small tropical eel's are seen as majestic, beautiful and spiritual.
My Favourite design is number (1).
I personally prefer the panels that include blues, faded whites and contrasting colours.
After refining Fenix, I decided to work on my second character as he also needed some attention (and a new name!) After speaking with Justin on the last character class, the previous design's bottom half would not support the upper half of the character if it was real. Therefore I have gone over previous sketches and come up with a more refined design.
I came up with the new and improved name for this character as 'Red Eye' wasn't doing him justice. So therefore I looked at his structure - I thought 'Boxy' - so Vox came to mind.
"A corrupt world in demand of new technology and power..."
As I progressed through my designs, I thought that my characters - individually - were not as strong. However, after a refined story, I believe that combining my designs into one incredibly strong and unique character would work best.
Hero: Fenix Age: 12
Mouse or Badger
Blind - Staff
Spirit of Mother Nature Villain: Red Eye Age: Unknown Ferret Mechanical Male
The Back Story
The game would be set in a world of 'Industrial Technology' in search of new resources and power, lead by a mechanically enhanced villain. During this time, children from as young as the age 6 were ordered to work and serve the government, with many being killed that were unable to do so. During the reaping, many parents tried to flee the city to save their children, but many were gunned down or captured. One mother made it to the forest, where she left her little girl to escape. Venturing deeper into the forest, away from the city; the blind little girl with only but a staff as her guide was stopped in her path by a glowing orb - whispering to her. As she ventured closer, the orb came to life - mother nature had answered - awakened to her call. She led the young girl to safety and spoke of a future, a legacy of a child leading the tide against the revolution; a fight for freedom, equality and the beauty of nature - who's blindness would be her strength, not a weakness - but something special.
Video Game: Play-Style
The perspective will be in third person. Stealthy, infiltration based game. Missions would relate to sabotaging the villains inventions/ sneaking into factories and stealing parts/ equipment/ plans etc. Knocking out "guards" - open world to do optional missions to help out others. Special ability to see through walls and find objects difficult to see when she hits the ground with her staff. Mother Nature companion would be a guide/ advisor and guru to aid through missions. Stealth/Hiding, Skill, Violence & Memory
Recent designs for my new main character - both 'Miss B' and the old 'Fenix the Fox' designs where combined. I decided to keep the same name as its quite rememberable.
To accompany my heroes throughout the game will be the 'spirit' they befriended, (mother nature) that warned them of the dangers ahead and the current future. She would curl up into a ball whenever combat would occur and sit inside the clothing of the heroes. She would be majestic, spiritual, but quite the comedian. Aiding/advising the heroes. These are 3 rough ideas I came up with so far.
(1) A globule - forever changing shape
(2) A 'big eared' character - reminiscent of the hero 'Fenix'
While progressing through the designs for 'Miss B' - I decided to explore the male version of this character, which now I prefer compared to the female version. The weapon is still yet to be designed, but I'm fairly happy with this outcome. Any thoughts?
The Rough Idea
'Miss B' was designed fairly early and was quite strong from the beginning. Therefore I decided to go over and refine (again) her initial outline while also thing of the placement of light and dark colours of her outfit. Her weapon is still yet to be designed and combined with her final outline.
For my own understanding, I wanted Fenix's outfit to actually have some sort of meaning and reason behind him wearing it. (Considering my game is involving children from the Industrial Revolution) So I underlined key points for his outfit.
To do list:
Final Line Art Design with Weapon
Character Expression Sheet
Action Poses/Concept Art
Fenix's Body Update
After many, many thoughts about the style and approach to my characters, I looked back to the roots of my three cards - Crime, Age & Revolution - and decide to use and creatively show 'Age' better within my characters. So Fenix has dramatically changed (to me) and thereby looks younger than in previous sketches.
Before this new approach there was some rough ideas for his clothing. I decided to reposition the 'poncho' like outfit towards to the shoulder, allowing for more designs for the front.
Thinking Ahead - Trailer Music Four of some of my favorite sound tracks I believe could evoke strong imagery for my trailer I aim to create as an extra for the character project. Each song signifies not just by name, but by sound to what my game is about - Purity - Nature Vs. Technology - 'The Rise'. After getting the words ''Go for it!'' from Phil, I am even more excited for this to become reality.
This is some development so far on Fenix the Fox. I've just had a quick look into colouring, but my favorites are orange and blue, yet much more development will be needed. Also his weapon will need designing. Feedback appreciated!
Villain: Red Eye?
Not much further development has happened to Red Eye, as I feel he isn't as strong design wise. I've refined the rough outline though to make his appearance clearer. Any suggestions?
After combining the limbs to the body, the head was where things became more difficult due to the body lacking geometry to fit with the head. So Alan showed me that if you combine vertices by three and delete the previous middle edge, you will end up with a four sided shape, however obviously is not the best way to do things.
The 'Rise of Revolution' would be shown everywhere in the game, as this logo would be the games logo and the heroes symbol for freedom and nature; but mainly as their mark left behind by them before they escape into the shadows. It would be seen on the main characters face (Fenix) as like a paint mark over his eye. Although not currently sure which eye just yet.
Developing Fenix the Fox using the flat images I created and taking it into a more interesting pose to vary the clothing and design for his head. This is something I will use and develop further for the rest of my characters.
This is the refined drawing of Little B before more minor refinements take place, along with colour comps, a detailed concept art piece/turnaround and her weapon design. However, I am still unsure if I should make the villain my second character or another hero, as I'm still not 100% about the Villains design.