Silver's Design and Head Model Improvements
After taking a step back from my project and now knowing I have more time to focus on my characters, I really wanted to improve on them. My major concern with my project was the character Silver. Her overall design wasn't right for the world she belongs to in comparison to the other characters.
After taking a step back from my project and now knowing I have more time to focus on my characters, I really wanted to improve on them. My major concern with my project was the character Silver. Her overall design wasn't right for the world she belongs to in comparison to the other characters.
http://www.cgmeetup.net/home/tips-tricks-related-facial-modeling-animated-productions/
As I wanted to increase the realism in Silver's model to match the other characters, I found a great set of videos showing a process of modelling characters for animation. So along side the tutorials by Alan, I have started to remodel Silvers head (for fun, too) with having higher realism in mind.
I have thought of a more creative way to express the use of these silver hands and how I can use them to my benefit, rather than a hindrance in terms of animation. So I thought about her having normal hands, but when she enters "battle mode" she activates larger hands that are magically free floating and controlled by vines on her arms. I am working on those designs now.
I also thought about removing her cap, as it was too modern, so I thought about adding a pony tail, or something up top so that it can add to her animation when the time comes. I know I may have set out more work for myself, but I want the end product I see in my head to be reality.
Sorry Heidi but this comes from both Phil and I - STOP! Come in and see us asap instead.
ReplyDeleteI've literally just emailed you both...
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