Maya Tutorials:
Pipeline (2): Games Modelling
Pipeline (2): Normal & Occ Maps
Pipeline (2): Diffuse Maps & Viewport 2.0
Pipeline (2): Shader FX
Dynamics (1): Intro to Particle Techniques
L&R (2): Mental Ray Lighting Techniques
Film Reviews:
Mary & Max
Paprika
Sita Sings the Blues
Waltz with Bashir
Persepolis
The Triplets of Belleville
When the Wind Blows
Curse of the Ware Rabbit
Showing posts with label Adaptation (B). Show all posts
Showing posts with label Adaptation (B). Show all posts
Sunday, 10 May 2015
Film Review: United Kingdom - Wallace & Grommit: Curse of the Ware Rabbit
Wallace & Gromit: Curse of the Ware-Rabbit is a British stop-Motion comedy animation directed by Nick Park and Steve Box in collaboration with Aardman Animations and Dream Works. The film is based on the Wallace & Gromit film series that continues to follow the hilarious pet dog Gromit and his crazy owner Wallace, who is voiced by Peter Sallis. The second length feature film after Chicken Run. The film has won many film awards and was the first ever stop-motion film to win one.
The film follows the daily routine of the pest control agents Wallace and Gromit as they aim to keep the town safe for the upcoming Tottington Hall 'Giant Vegetable Competition'. They use a whole range of Wallaces' inventions to capture and detain rabbits who run rampant through neighborly gardens; which soon turns into a spoof of the classic hammer horror's with pride. The highly eccentric characters and the talent of the animation itself grows ever more British as the film continues.
I would recommend this film to anyone and everyone as it appeals to all ages. From the highly amusing 'lack of words' expressed through body language from Gromit and the love of cheese that Wallace craves; this enjoyable film sticks to the classic Wallace & Gromit we all know and love.
Maya Tutorials: Intro to Particle Dynamics
Intro to Particle Dynamics
After having serious issues with my rendering of these dynamics, I have taken screenshots of my progress of the ones I was able to render and play-blasted the rest.
Sketching Particles
Particle Grids
Directional Emitters
Volume Emitters
Per Point Emission
Surface Emission
Curve Flow
Emit From Particles
Collision Events
Instancing Objects
I re-started this tutorial twice trying to find out why the particles were not changing objects but couldn't figure it out.
Instance Rotations
Animated Instances
Goal Weights
Conditional Goal Weights
Maya Tutorials: Shader FX in Maya 2015
Shader FX in Maya 2015
Intro to Shader FX Networks
Displacement: Lava, Dino & Toadstool
Lighting
Transparency
Reflection
UV's & Animation
Maya Tutorials: Mental Ray Lighting Techniques
Mental Ray Lighting Techniques
Sampling
Linear Work Flow
Portal Lights
Mia Material X Shader
HDR
Ambient Occlusion
Motion Blur
Wednesday, 29 April 2015
Tuesday, 28 April 2015
Adaptation (B): Facial Rigging Complete
Facial Rigging Complete
Fully completed my characters rig appropriate for my project. Now to make her unique!
Monday, 27 April 2015
Adaptation (B): UV Complete [Rig Problems] {FIXED}
UV Complete ----- [Rig Problems] {FIXED}
After having issues with my ribbon spine I decided to upload the UV texture screenshots.
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