Showing posts with label Character. Show all posts
Showing posts with label Character. Show all posts

Sunday, 4 January 2015

Character: Fenix & Spirit Action Shot

Fenix & Spirit Action Shot

Here is a semi-detailed action pose of Fenix and Spirit. I struggled mainly with the feet as she does have quite strange joints, but hopefully this pose gives off the right impression/pose.

Character: Environment Concept - Adding Game Name

Environment Concept
Adding Game Name

Included my game's name and start information. I also removed the moon as I felt it was making the art look too far over to the right. So I added in some highlights behind my logo to enhance it.

Character: Environment Concept - First Stage Progress

Environment Concept
First Stage Progress - Any Feedback?

Saturday, 3 January 2015

Character: Environment Concept Development

Environment Concept Development

Going through my thumbnails I picked out the strongest ones and combined them to form three different ideas for a concept painting. I find creating environments difficult to get from my head to paper but hopefully this can give an insight to my thoughts.

Character: Game Logo & General Loading/Saving Symbol

Game Logo & General Loading/Saving Symbol

After looking through my previous logo designs, I have come up with two potential ideas. But overall, I think the single leaf symbol would work best as a general logo and symbol for my game.


Logo Positioning


I think the top right design would be the better option as the logo itself is meant to be very important and symbolic within the game. Any suggestions?

Character: Spirit = Energy Bar

Spirit = Energy Bar

As Fenix's main weapon, Spirit would change colour during the course of the game depending on how much 'energy' it has. So instead of having a bar within the interface, you would see your energy levels in game.


(100%)           (75%)           (50%)           (25%)           (0%)

The colour would fade from dark grey/black to white, with light blue being the interchanging mid-colour - recharging every 5 or so seconds per stage. I feel this could add another dynamic to my game with minimal interface options.

Friday, 2 January 2015

Character: Vox Update

Vox Update
... Finally

This character has been a complete puzzle to solve and get right - however I finally think I have something that could be living and in the real world - possibly created into 3D.

Character: Fenix Turnaround

Fenix Turnaround
Any Feedback?

After figuring out my hero from all perspectives, I have finally created a turnaround. I never realised how difficult it can be however the final result is very rewarding and useful for when I come to do concept art and expressions.

Monday, 29 December 2014

Character: Definitive Fenix / Spirit Design

Definitive Fenix / Spirit Design

Finessed the outline of Fenix and Spirit. 
Cleaned up the line art, added the other arm into view and refined colour.

TO DO LIST:
FENIX & SPIRIT

Facial Expression Sheet
Turnaround
Action Shot(s) // Concept Art

Sunday, 28 December 2014

Character: Fenix's Weapon(s)

Fenix's Weapon(s)
Getting Places!

Spirit is Fenix's main weapon to get over obstacles, see through walls and empower her weapon. Yet I felt it was important to design her staff as this is a part of her design. I prefer the greener outfit out of the two. Any suggestions?


As the staff for Fenix isn't nessessarily her 'main weapon', I decided to explore how her weapon may look. Spirit would bind itself to the staff sometimes, so I thought that possibly having numbers (2), (4) and (6) could work with that concept.

Character: Spirit - Colour Comps

Spirit & Colour Comps
Feedback Welcome!

As a companion for my hero Fenix, she will be accompanied by 'Nature' in 'her/his/it's' spiritual form. It will be a guide and friend; and will be the aid that Fenix needs to complete tasks ahead. I looked through Adobe Kuler's wide range of colours to pick out a scheme that could work for this character. The look of this character came from the idea of evolution and how a fish such as small tropical eel's are seen as majestic, beautiful and spiritual.

My Favourite design is number (1).



I personally prefer the panels that include blues, faded whites and contrasting colours.



Saturday, 27 December 2014

@Justin Character: Villain Vox Update

Vox Update
Feedback Please!

After refining Fenix, I decided to work on my second character as he also needed some attention (and a new name!) After speaking with Justin on the last character class, the previous design's bottom half would not support the upper half of the character if it was real. Therefore I have gone over previous sketches and come up with a more refined design.


I came up with the new and improved name for this character as 'Red Eye' wasn't doing him justice. So therefore I looked at his structure - I thought 'Boxy' - so Vox came to mind.

Sunday, 21 December 2014

Character: Fenix Colours

Fenix Colours
Feedback Please!

After refining the line art for my redesigned main character Fenix, I decided to explore potential ideas for her clothing. I prefer numbers (1) and (4).


Factory Colours

I wanted some colours on her outfit to come from the world she lives in. So after finding a run down factory photo off Google, I used these colours as the foundation to base them upon.




  • Green is the color of balance and growth. It can mean both self-reliance as a positive and possessiveness as a negative, among many other meanings. 

  • Blue is the color of trust and peace. It can suggest loyalty and integrity as well as conservatism and frigidity. 

  • Black is the color of the hidden, the secretive and the unknown, creating an air of mystery. It keeps things bottled up inside, hidden from the world.

  • Orange is the color of social communication and optimism. From a negative color meaning it is also a sign of pessimism and superficiality.

  • Red is the color of energy, passion, action, ambition and determination. It is also the color of anger and sexual passion.

Saturday, 20 December 2014

Character: Improved Game Foundation & Character

CRIME, AGE & REVOLUTION


"A corrupt world in demand of new technology and power..."

Anthropomorphic Character

As I progressed through my designs, I thought that my characters - individually - were not as strong. However, after a refined story, I believe that combining my designs into one incredibly strong and unique character would work best.

Hero: Fenix
Age: 12
Mouse or Badger
Blind - Staff
Female

Companion: 
Spirit of Mother Nature

Villain: Red Eye
Age: Unknown
Ferret
Mechanical
Male


The Back Story

The game would be set in a world of 'Industrial Technology' in search of new resources and power, lead by a mechanically enhanced villain. During this time, children from as young as the age 6 were ordered to work and serve the government, with many being killed that were unable to do so. During the reaping, many parents tried to flee the city to save their children, but many were gunned down or captured. One mother made it to the forest, where she left her little girl to escape. Venturing deeper into the forest, away from the city; the blind little girl with only but a staff as her guide was stopped in her path by a glowing orb - whispering to her. As she ventured closer, the orb came to life - mother nature had answered - awakened to her call. She led the young girl to safety and spoke of a future, a legacy of a child leading the tide against the revolution; a fight for freedom, equality and the beauty of nature - who's blindness would be her strength, not a weakness - but something special.


Video Game: Play-Style

The perspective will be in third person. Stealthy, infiltration based game.

Missions would relate to sabotaging the villains inventions/ sneaking into factories and stealing parts/ equipment/ plans etc. Knocking out "guards" - open world to do optional missions to help out others. Special ability to see through walls and find objects difficult to see when she hits the ground with her staff. Mother Nature companion would be a guide/ advisor and guru to aid through missions.

Stealth/Hiding, Skill, Violence & Memory


Designs:

Recent designs for my new main character - both 'Miss B' and the old 'Fenix the Fox' designs where combined. I decided to keep the same name as its quite rememberable.

Friday, 19 December 2014

Character: Spirit Ideas

Spirit Ideas
Feedback Welcome!

To accompany my heroes throughout the game will be the 'spirit' they befriended, (mother nature) that warned them of the dangers ahead and the current future. She would curl up into a ball whenever combat would occur and sit inside the clothing of the heroes. She would be majestic, spiritual, but quite the comedian. Aiding/advising the heroes. These are 3 rough ideas I came up with so far.

(1) A globule - forever changing shape
(2) A 'big eared' character - reminiscent of the hero 'Fenix'
(3) Serpent-like/Fish-like and majestic

Thursday, 18 December 2014

Character: 'Miss B' Change of Gender? Ideas

Refining Miss B & Ideas
Feedback Welcome!

While progressing through the designs for 'Miss B' - I decided to explore the male version of this character, which now I prefer compared to the female version. The weapon is still yet to be designed, but I'm fairly happy with this outcome. Any thoughts?


The Rough Idea

'Miss B' was designed fairly early and was quite strong from the beginning. Therefore I decided to go over and refine (again) her initial outline while also thing of the placement of light and dark colours of her outfit. Her weapon is still yet to be designed and combined with her final outline.

Character: Fenix's Outfit

Fenix's Outfit Idea
Feedback Welcome!

For my own understanding, I wanted Fenix's outfit to actually have some sort of meaning and reason behind him wearing it. (Considering my game is involving children from the Industrial Revolution) So I underlined key points for his outfit.

To do list:

Weapon Design(s)
Final Line Art Design with Weapon
Colour Comps
Character Expression Sheet
Turnaround
Action Poses/Concept Art



Fenix's Body Update

After many, many thoughts about the style and approach to my characters, I looked back to the roots of my three cards - Crime, Age & Revolution - and decide to use and creatively show 'Age' better within my characters. So Fenix has dramatically changed (to me) and thereby looks younger than in previous sketches.


Before this new approach there was some rough ideas for his clothing. I decided to reposition the 'poncho' like outfit towards to the shoulder, allowing for more designs for the front.

Tuesday, 16 December 2014

Character: Fenix's Initial Hood Development

Initial Hood Development
Feedback Welcome!

From these designs I prefer numbers (1), (3) and (6).


My favourite outlines of these hood designs are numbers (2), (5) and (8).