Showing posts with label Digital Set. Show all posts
Showing posts with label Digital Set. Show all posts

Thursday, 12 December 2013

Secret Lairs: Digital Set - Texture Process

Adding Textures

Here are screen shots of me adding textures to my models so far.


The hardest to get right was the ground pane and understand the size of the scene in comparison to the map.

Secret Lairs: Digital Set - Grass Alpha Map

Dark Grass/Foliage

Here is my dark grass applied to my Maya scene.



^ .jpeg image of grass texture.

Secret Lairs: Digital Set - Prop Light Comparison

Beginning Lighting Test(s)

Renders of lighting tests to see whether the Hero Prop should glow or not.


^Colour Light



^White Light

Secret Lairs: Digital Set - More Alpha Maps

Adding Lighter Leaves

Here is the second Alpha Map of lighter White/Grey reflective textures.


Photoshop Image (As .jpeg)


I created this using a simple texture of a brush over layering a couple of times. 
I then used the lasso tool to get larger, leaf-like shapes.

Wednesday, 11 December 2013

Secret Lairs: Digital Set - Hero Prop Modelling

Hero Prop Modelling

Here are screenshots of figuring out how to model my hero prop in Maya.


Restart<<<


At first I created a mesh to for the outline of my model, however this create many poly's that would increase rendering time. Therefore, I started again and created a more simple model to work from.

Tuesday, 10 December 2013

Secret Lairs: Digital Set - Adding Features

Developing Scene Elements

Here is the beginning of creating extra items within my scene and adding more dark leafy alpha maps.


MAYA CRASH!

Maya suddenly crashed when creating other items within my scene. This has reminded me about saving!


Adding the tree roots to begin the pathway.

Monday, 9 December 2013

Secret Lairs: Digital Set - Simple Paint Overs

Simple Paint Overs

Here are 2 paint overs of my Maya scene. I would be very grateful for any feedback regarding these designs or any other constructive suggestions you may have.


My favourite of the two is number 1. I feel it draws your eye into the scene, despite the lack of detail in comparison to number 2.


^ description of my Maya scenes and further ideas.

Secret Lairs: Digital Set - New Layout & Alpha Map

Creating Leaf Alpha Map & Layout

Beginning this afternoons Photoshop lesson, it was a group discussion that the 'chamber' object was creating an unusual sense of misplacement. Therefore, I have removed this and moved the stairs over towards the hero prop.


Jordan showed my how to create an Alpha Map to help give my lair a bit more style. The texture on these leaves is my secret lair concept art. I then placed this in Maya to form leaf structures to begin adding a much more stylised environment.

Monday, 2 December 2013

Secret Lairs: Digital Set - Blocking Out & Camera

Lighting - Camera View

This is my lighting incorporated into my scene - adjusting its intensities.


Above, the general Maya view settings.

Secret Lairs: Digital Set - Blocking Out & Lighting

Block Out and Simple Lighting Model
720p

During this afternoons Photoshop/Maya lesson, Jordan showed me with the idea of blocking out my scene before I start refining detail in things within Maya and textures. The shrubbery was created use the Maya brushes. I realized that I needed to create a ''scene'' instead of the basic floating objects. This aloud me to get form present within the camera set up.



Above, basic lighting tests and adjustments.


At first I grounded my model, so nothing was higher than it should be. After which we decided that the composition needed wok, therefore adding bulky shapes to suggest forms. The scene itself in a natural environment, therefore I needed to have a natural, 'non-smooth' surface(s).